So I said today will be about her skills and items, and thus it shall be.
Skills
Flash Frost - Anivia brings her wings together and summons a sphere of ice that flies towards her opponents, chilling and damaging anyone in its path. When the lance explodes it does moderate damage in a radius, stunning anyone in the area.
A massive chunk of ice flies toward target location, dealing 60/90/120/150/180 (+0.5) magic damage, slowing movement by 20%, and chilling any enemy it passes through. At the end of its range or if Anivia activates the spell again, the missile detonates, doing 60/90/120/150/180 (+0.5) magic damage in a small area and stunning units for .75 seconds.
Cost
80/100/120/140/160 Mana
Range
1100
So Flashfrost is your basic skill that you use to harass and farm. Just be careful of spamming it too often because in crucial moments where you have to stun someone to save yourself and/or a teammate or go in for the kill it's semi-long cooldown will be your bane. The most important parts of learning to use this skill is leading your opponent with it and then exploding it right as it's gone past them so that you get two hits with it and you get the stun. This is one of your skills that synergies into your nuke Frostbite.
Crystallize - Anivia condenses the moisture in the air into an impenetrable wall of ice to block the movement of her enemies. The wall only lasts a short duration before it melts.
Anivia summons an impenetrable wall of ice 400/500/600/700/800 units wide, blocking all movement. The wall lasts for 5 seconds before it melts.
Cost
70/90/110/130/150 Mana
Range
1000
Your wall, it will almost certainly be the reason why your team loves or hates you. When used right it can save lives, prevent ganks, stop a chase, save a tower, get a kill or even start a gank. The best part of Anivia's wall is that if gives sight, so if you put it into bushes or the jungle you can see your enemies, this has prevented a gank countless times for me. In my opinion this is the best utility skill in the whole game. The most important part of the wall is summed up in three words: Placement, placement and(conjunctions don't count) timing.
Frostbite - With a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing a medium amount of damage. If the target has been slowed by an ice effect, the damage they take is doubled.
Anivia blasts her target with a freezing wind, dealing 55/85/115/145/175 (+0.5) magic damage. If the target has been chilled, they take double damage.
Cost
50/60/70/80/90 Mana
Range
650
Frostbite, this is where your damage will be coming from against champions. With a cooldown of 5 seconds and the ability for it's damage to be doubled when your target suffers from a "Chilled" effect this will be a spam skill against champions. Throw your Flash Frost, stun them, fly in closer, and tear their health down with this baby. If they survived that you can throw your ult on them wall off their escape and hit them with a second nuke. Most important thing is never use this skill unless they are chilled, you want that double damage, it's completely necessary (I've gotten a few kills with a non-chilled Frostbite, but because of it's short range it's usually better to wait for Flash Frost and kill them with that.)
Glacial Storm - Anivia summons a driving rain of ice and hail to damage her enemies and slow their advance.
Toggle: Anivia calls forth a driving rain of ice and hail, dealing 80/120/160 (+0.25) magic damage per second, slowing their movement and attack speed by 20% for 2.5 seconds, and chilling them.
Cost
50/70/90 Mana Per Second
Range
625
Glacial Storm, or Blizzard if Anivia really was Articuno, isn't one of those high damage, long cooldown ults like Veigar's, it's damage with a debuff and practically no cooldown. What makes it an ultimate? It does a decent amount of Damage per Second in a decent area, with a nice buff that doubles your nuke's power and has a 5 second cooldown. The drawback is that it costs a lot of mana, 90 mana per second may not seem like a lot when you have a 3k mana pool, but with this, and two offensive skills that cost more than 100, you do still run low. The main problem with its mana cost is early, at level 6 50 mana/sec is a lot. So the important thing to master with this are the three words with your wall: placement, placement and timing (though not as much timing because the wall's cooldown is a lot longer) as well as knowing when to shut it off, which is usually immediately.
Rebirth - Upon dying, Anivia will revert into an egg. If the egg can survive for six seconds, she is gloriously reborn.
Anivia's passive ranges from completely OP to completely useless depending on where you are, your opponents and your team. During the laning phase (which in hindsight I should've described the phases of the game since a lot of people who play the game still don't know about the phases.) egg will constantly save your life, you just have to be sure to get to a tower before they "kill" you so your egg will be protected. Outside of the laning phase a lot of times your opponents will just blow through your eggs health without a second thought as long as they know to do so, and your team isn't there to keep them off of you. Other than that you can use the egg offensively by baiting them into attacking it and then your team kills them, but I highly advise against it.
Skill Build Order
There's really only one way you should level your skills as Anivia, with a slight variation.
The order is as follows:
Flash Frost
Frostbite
Frostbite
Crystallize
Frostbite
Glacial Storm
Frostbite
Flash Frost
Frostbite
Flash Frost
Glacial Storm
Flash Frost
Flash Frost
Crystallize
Crystallize
Glacial Storm
Crystallize
Crystallize
This is so you get your Frostbite maxed early, but you don't start with it because you need to chill them first. The only variation being if you're in mids take Flash Frost at 4 and Crystallize at 8, because you don't need the wall as much early on in mids. The reason you don't max the wall until the end is because all putting points into it does is make it longer and that's not really needed until later in the game.
Items
So I run a slightly different build if I'm soloing, just because I want a little more health when I don't have someone right next to me. Otherwise full power to the thruster and tear them apart.
Lane
Amplifying Tome and Health Potion out of the gate
On your first trip back you want to try to get Mejai's Soulstealer and Tear of the Goddess so you can start snowballing (getting kills to get more kills) and mana
From here I just go back when I need to and get what I can in the listed order
Boots of Speed
Catalyst the Protector
Sorcerer Shoes
Rod of the Ages
Zhonya's Ring
Archangel's Staff
Void Staff (if your opponents aren't getting magic resist and you've gotten this far consider Rylai's Crystal Scepter as an alternative)
The only difference for my item build in mids is the following:
Start with Doran's Ring and Health Potion
don't build to Mejai's, instead get another Archangel's Staff after you've gotten your sixth item and you've sold Doran's Ring back.
Well that's part two, hopefully it makes some sense, I was rushing it a bit. Tomorrow I will cover how to play, tactics and hopefully I can post some gameplay footage in the near future.
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